Hexen (as Fighter, Titan Difficulty) - Castle of Grief (Part 5 of 7)
Hexen is a medieval FPS released in 1995 by Raven Software, utilizing a more advanced version of the Doom engine. It is the sequel to Heretic, even though it takes place in a completely different world. In Kronos, the world of Hexen, Korax has invaded the world and brought it under his rule, giving unholy power to the leaders of the Legion, the Church, and the Arcanum, and causing chaos throughout the lands of Kronos. Three individuals, Baratus, Parias, and Daedolon vowed to stop the Serpent Rider, only to end up being separated, and they must travel the lands of Kronos in order to reach Korax's domain.
Hexen greatly improved on Doom's engine, adding stuff like swinging doors and scripted events, as well as the ability to select your character, each one with their own set of weapons and abilities and attributes. It also had an extra set of retail levels sold seperately called "Deathkings of the Dark Citadel". It also later spawned a sequel that used the Quake Engine: Hexen II.
The Dungeons can be confusing at first, because the switch needed to proceed is very well hidden. The level itself isn't big, but when I first played this level on the N64 version, I spent forever trying to find that one switch.
Also, that Ettin that was stuck at around the beginning of the area must be the brother of that one Ettin that was stuck to a pot in the bell tower of Winnowing Hall...
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