Hideous Destructor | Aliens TC: Special Edition | No Failure Runs | Part 2
You'll notice that the old ATC: SE sentry guns are still here. They're there 'cause they were actually meant to be BFG9000 drops. I could easily remove them and bring back the ol' Botis, but felt that it might wreck the atmosphere a pinch. Not that they'd help in maps like these anyways, with xenos that can move fast and wreck you before you even finish charging the thing.
Oh, yeah. You might also notice some floors being a bit funky. That's HDest's texture additions at work. Dehacked mods have a case of only being able to replace OG Doom 2 stuff, and so would subject to having things like floors in place of liquids. Put the two together, and some of the floors with this combo'll start looking like weird syrup. Well, I did mention this wasn't exactly perfect.
Mods Used:
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Aliens TC Special Edition: https://forum.zdoom.org/viewtopic.php?f=45&t=29122
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
ZRadar: https://gitlab.com/accensi/zradar
Accensus's HDest Sprites: https://drive.google.com/open?id=1OdOpVqDAr1i7Uz49Dr3FxUNY4MDrYcgv
KylieAdams's HDest Sprites: https://cdn.discordapp.com/attachments/462331550768431104/525548661048999938/K_sprites.pk3