Hitman [Beta] - The Final Test - Silent Assassin, Suit Only Speedrun Revisited (No Knockouts!)

Channel:
Subscribers:
1,240
Published on ● Video Link: https://www.youtube.com/watch?v=Mt0nT5rcgXI



Game:
Hitman (2016)
Duration: 2:38
561 views
17


Hitman [Beta] (PS4) – The Final Test

Turn on Annotations!

Addendum: Check out TheKotti's SA, SO no KO speedrun of this stage that's not only faster than mine, but also goes through the front entrance! https://www.youtube.com/watch?v=Lq6emS2XbZI

-Comments-

After watching some other videos of the beta, I was inspired to refine my run and complete it without knocking out Jasper's guard. This run is also faster than the first, so it makes it totally obsolete. I don't think this mission can be done any better than this, aside from the mistake I make near the end.

Putting Jasper's body behind the desk is sort of weird, you'd think his guard would notice he was gone. I think it would've been nice for that to be the case (though it would need special scripting), but that the guard wouldn't check there, at least not for some time. Checking the adjacent rooms and asking for help would be pretty cool, and eventually having the whole area go into a high alert status once the target is found dead would be great (this game, and I'm guessing the Hitman series in general, have a real problem with handling scenarios after the target is eliminated, see the aftermath of the ejector seat kill in this mission for a poignant example). This would all be very hard to implement, I'm sure, but this is a game that attempts to simulate social dynamics to a significant extent, and that kind of behavior could add to the sense of AI being socially aware, so it's the kind of thing I'd like to see. I do know that having him stand at his post permanently as if nothing happened definitely isn't a great solution.

I included demonstrations of a couple of AI design issues at the end. The first is a cardinal sin of stealth game enemy design: never have enemies look behind themselves (or to be more precise, in a direction the player isn't expecting) without warning or stimulus. In this case it looks like I got caught in what should be the enemy's peripheral vision; he wasn't looking directly behind himself, but enemies in this game having a roughly 180 degree radius of fully effective vision means I get seen anyway. This could be fixed in many ways without changing the AI's action routine, but I think the routine itself is just fundamentally a bad idea. The golden rule of no sightfield movement without warning or stimulus applies to sightfield shifts stimulated by the player - this means that if I guide an enemy's sightfield in a direction, it should not shift again from that direction without warning or further stimulus. The look to the left that results in me being seen isn't provoked any extra stimulus and has no warning, it's a canned action that was likely made to make enemies seem more like actual humans and less like relatively simple bots. Making enemies predictable, but still seemingly human is a big issue in stealth games and I understand the desire to do things like this, but there must be ways to create the illusion of humanity without moving an enemy's sightfield. I'm pretty shocked that this continues to be a problem in modern stealth games.

The second issue is much simpler. I noticed early on that enemy sightfields seemed surprisingly tall in this game, but dramatic examples like this made clear the truth: enemies' sightfields extend nearly straight up from their origin. This is clearly absurd, and hilarious. I hope it wasn't intentional. It's gotta be one of those things that'll be altered in the final game... right?

I think I won't be able to do the speedrun of the yacht mission I talked about in the first video's description, it doesn't seem like there's any way to do it particularly fast. I'd need to do some serious experimenting at least, and since there's currently no way to know for sure whether I'm fulfilling the game's Silent Assassin requirements (challenges aren't available with the servers offline - grrrr - and even with them once you do a challenge once it's permanently marked as done so experimenting would probably require me to wipe my save each time if that's even possible) I think I'm going to have to leave it.

I still intend to do at least one more video of Metal Gear Solid V: The Phantom Pain, so expect that next, though it could be a while.




Other Videos By InTehVaria


2020-01-02D'oh!
2020-01-02Death Stranding - What is this?
2019-04-09Sekiro: Shadows Die Twice - Guardian Ape First Phase Stun Loop
2017-08-08Assassin's Creed - Request - Sibrand Full Stealth Assassination
2016-06-02Uncharted 4: A Thief’s End - Island Jungle - Crushing, Speedy Pacifist Stealth
2016-05-26Uncharted 4: A Thief’s End - Ghost in the Cemetery - Hard, No Suspicion Speedrun
2016-02-26Hitman [Beta] - Freeform Training - Silent Assassin, Suit Only No Knockouts Speedrun
2016-02-17Hitman [Beta] - The Final Test - Silent Assassin, Suit Only Speedrun Revisited (No Knockouts!)
2016-02-15OBSOLETE Hitman [Beta] - The Final Test - Silent Assassin, Suit Only Speedrun OBSOLETE
2015-12-22Metal Gear Solid V: The Phantom Pain - Episode 8: Occupation Forces - No Traces - 1:43.702
2015-10-27Metal Gear Solid V: The Phantom Pain - Episode 5: Over the Fence - No Traces - 1:30.757
2015-10-20Metal Gear Solid V: The Phantom Pain - Episode 10: Angel with Broken Wings - No Traces - 1:29.388
2015-07-22Batman: Arkham Knight - Terminal Velocity - 0:18.26
2015-06-18Bloodborne - Ultimate Minimalism Challenge - Blood-starved Beast (Perfect!)
2015-06-18Bloodborne - Ultimate Minimalism Challenge - Father Gascoigne
2015-04-08Bloodborne - Ultimate Minimalism Challenge - Cleric Beast
2014-12-25Assassin's Creed Unity - (Almost) Perfect Minimalist Stealth - A Dinner Engagement
2014-04-12Metal Gear Solid V: Ground Zeroes - Ground Zeroes - Hard, Stealth, No Kills, No Retries - 5:38.476
2014-03-06Dark Souls: Prepare to Die Edition - Extreme Challenge Run "The Dark Soul" - Sanctuary Guardian
2014-03-04Dark Souls: Prepare to Die Edition - Extreme Challenge Run "The Dark Soul" - Ornstein and Smough
2014-02-11Why I won't be doing videos of Assassin's Creed IV Black Flag



Tags:
Hitman
Beta
PS4
Silent
Assassin
Perfect
Stealth
Speedrun



Other Statistics

Hitman Statistics For InTehVaria

There are 1,849 views in 3 videos for Hitman. His channel published less than an hour of Hitman content, roughly 3.36% of the content that InTehVaria has uploaded to YouTube.