HL2:DM vphysics.dll + sv_turbophysics 0 in Team Fortress 2 (mostly server-side)
Team Fortress 2 have a stupidly nerfed physics system, where you can get stuck into a prop easily by itself falling to yourself, or it ran to you.
After a while, I got inspired by the GMod VPhysics replacement thread, I read it and found out that the VPhysics.dll can be altered to your own version or from the other games!
Really cool right? So I went to HL2DM bin folder, and copy the vphysics.dll then transferring it to the TF2 server.
How to do this (THIS SHOULD BE ONLY FOR SRCDS, I WON'T TAKE RESPONSIBILITY IF YOU GOT VAC BANNED FOR ALTERING THIS ON YOUR CLIENT):
1. Download HL2:DM or SDK 2013 Multiplayer (other games will also work, but may cause issues with the physics)
2. Go to HL2:DM/SDK 2013MP bin folder in steamapps/common/half-life 2 deathmatch
3. Copy the vphysics.dll file to YourTF2Server/bin.
3.1. If the server is still on, shut it down.
4. Now if you use sourcemod, edit server.cfg and add this line:
"sm_cvar sv_turbophysics 0"
5. When you're done, you can turn your server back on.
Useful when you're building something like a base in Team Fortress 2, or for sv_cheats 1 servers!
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