HOBBIT HOUSE of HELL ► Sanitorium
Sanitorium was made in 7 days by someone with little game development experience. How well did he do?
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About Sanitorium from the Itch.io page "Seven days ago (8 days if you could an extra day added because Windows 10 commited sebuku), I asked myself "hey, there are these awful slap-dash games on Steam. They argue that games development is hard, can I do better – in seven days?" Whilst I will leave judgement to you, I have taken my skills in programming and basic skills in modelling and music composition and produced an indie horror game in just seven days and, despite bugs, I am fairly pleased with the game. Also, I could not use pre-bought game engine assets but I could use royalty free sounds and images (the work of over 50 other people is in this game).
Possible Questions
Length: Between 5 to 7 minutes.
Copyright issues: There shouldn't be as all assets I've either created myself or are royalty free.
Bugs: Yes, lots of bugs, although there should be nothing game breaking – the Unity engine has helped a long way in not allowing these bug occur.
Performance: If The game seems to run at a very high framerate with no performance issues.
Isn't this like a game jam? Yes.
Any respectful asks? I'd respectfully ask that you put a link of the game in the description if you make a video or some other form of content around this. Also, it was built in seven days, don't expect exactly amazing puzzle design or animation quality – especially given that I had no real prior experience with the Unity engine, modelling, texturing or animations.
Should be a good laugh.
I might update the game with a new version to fix any critical bugs - this will be clearly labelled as made outside of the initial seven days."
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Music: http://www.purple-planet.com
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