Horizon Zero Dawn - Complete Edition (Intro Video)

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Published on ● Video Link: https://www.youtube.com/watch?v=h0wtvGA2nXI



Horizon Zero Dawn
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Duration: 5:18
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Horizon Zero Dawn takes place so far in the future that the Earth is virtually unrecognizable. At times both futuristic and prehistoric, it’s a land beset by robotic animals — sinewy, chrome things resembling everything from horses to dinosaurs — where humans defend themselves with spears and bows. The anachronistic humans and beasts clash in fascinating ways, raising numerous questions about how the world got into this state, why machines have largely replaced wildlife, and what happened to the civilization that came before. These mysteries kept me pushing on through the game for dozens of hours.

But while Horizon’s setting feels exciting and new, actually playing it is a startlingly familiar experience. As I explored Horizon’s massive landscape of fauna growing atop a previous civilization, I was reminded of the other games upon which Horizon builds. Everything from the combat to the missions to the map you use to find your way echoes another blockbuster of the genre. Horizon is, in practically every way, the video game as mash-up. Different settings clash, while gameplay elements cribbed from other titles are jammed together. It has survival elements culled from Far Cry, with story and missions reminiscent of The Witcher. The role-playing features call to mind everything from Diablo to Middle-Earth: Shadow of Mordor.

Remarkably, the developers at Guerrilla Games have managed to blend all of these aspects of the experience into a cohesive whole, that culminates in one of the best open-world games I’ve ever played. It’s akin to a greatest hits collection for the genre. And what ties it all together is the one thing that is truly new: that world.

Horizon is set at an unclear point in the distant future — what developer Guerrilla describes as a “post post-apocalypse” — and stars a young orphan named Aloy. With no biological parents to speak of, Aloy is branded an outcast from the time she’s a infant, forced to live outside and apart from a superstitious tribe with her adopted father. The tribe, known as the Nora, largely shun the technology of the “old ones,” and hold a deep regard for mothers and mother figures who serve as governors, soothsayers, clerics, and judges. The Nora are an insular group. Pretty much the diametric opposite of the curious and restless Aloy.







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