HORNET AGAIN | Let's play Hollow Knight - #28

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Hollow Knight
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Category:
Let's Play
Duration: 23:13
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1


We reach the outer most edge of the Kingdom. We will find it's secrets. But before that, Hornet, once again stands in our way.

In this area, you’ll begin to encounter enemies called Hoppers. These, fast-moving enemies hop along the length of their specified regions at set intervals, so they can be dashed under, so avoid or engage them at your leisure as you progress to the right.

NOTE: Obtaining the Dash Slash is useful for the next Boss encounter, but the skill is not necessary. If you aren't interested in obtaining the Nail Art, or if you don't have 800 Geo, head up once you reach the middle of this area, instead of heading right.
You’ll soon reach a large pillar, so wall-jump over it and continue right and a Great Hopper will come crashing through the ceiling and begin to pursue you. Unlike their smaller cousins, the Great Hopper will hone in on the Knight, and are relentless in their pursuit. Because they constantly attack the Knight, they can cover lots of ground in a short period of time, and they are so large, they can deal significant damage quickly, so treat them like minibosses.

Continue down the corridor to the right, then take out the two Great Hoppers and keep going and you’ll soon find a Bench next to a building. Head inside and speak to Nailmaster Oro. He’ll instruct you on the finer points of Nail combat, if you can part with 800 Geo. Fork it over and you’ll learn the Dash Slash.

Once you’ve obtained the Dash Slash, head back to the left, taking the first path you see upwards. Follow the tunnels up and take the exit at the top of the screen. Proceed through the next vertical area, hopping up platforms and dispatching Primal Aspids and Hoppers until you reach the top, then head right. Wall-jump up the right side until you reach the top, then head left and you’ll see a bent Bench sign.

Head left, then jump up and attack the weakened section of ceiling. Once its broken, wall-jump up into the next area, rest at the Bench, then hop back down to the bent Bench sign and head right until you reach the right-side exit. Head through it and you’ll enter a long corridor. There are no enemies here, so avoid the falling spikes and continue right. Towards the end, you’ll see Hornet. Follow her through the exit into the next area.

Here you’ll find another vertical shaft, this one leading down. Drop down until you reach the bottom, then head to the right, into the arena, and the Hornet (Sentinel) encounter will begin.

Hornet (Sentinel) is a boss on the far right side of the Kingdom’s Edge area, located just north of Nailmaster Oro’s hut on the map, and straight east of the passageway to the City of Tears.

From the nearest area Bench, head down a screen, then right two screens, then jump down to the bottom of the shaft and enter the arena. The gate will soon close, initiating the Hornet (Sentinel) boss encounter.

During this encounter, Hornet will employ more advanced techniques than she did during the first encounter in Greenpath, and she will utilize significant area-denial hazards upon entering her second phase. The focus on this encounter should be patience, waiting for a moment to strike, avoiding and destroying hazards, and waiting for the opportune moments to heal.

As the fight progresses, Hornet will start to show off her new skills. After certain attacks, Hornet will adopt an aggressive pose and stay still for a few moments. During this time, she’ll hold her Needle above her head at a downward angle. This is her Parry stance. Attacking during this window will deal no damage to Hornet, and she’ll counter-attack with a wide sweeping motion, so avoid attacking relentlessly, or you’ll eat a few Parries.

Another new strategy Hornet will employ during the encounter is the use of spiked barbs, suspended by thread. After every few attacks, and with greater frequency as the battle progresses, Hornet will stop attacking to suspend threads across the screen which contain sharp barbs. This can hem the player into a corner, and make it difficult to dash away from Hornets attacks without taking damage from the barbs.

Thankfully, a quick strike from the Nail will destroy the barb, so make sure to stop attacking and clear the barbs whenever you can to keep the area clear, and make the fight that much more manageable.

HORNET AGAIN | Let's play Hollow Knight - #28

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