Horrible Doom bug after following wrong mapping advice

Subscribers:
317
Published on ● Video Link: https://www.youtube.com/watch?v=VxVaaOy0Emg



Doom
Game:
Doom (1993)
Duration: 0:28
130 views
4


UPDATE: If you open the original Doom WAD, they also do that 0 tag with all doors (DR). I realized that for that particular door, I used the action "63 - SR Door Open Wait Close" by mistake (I didn't even need to, a "1 DR" would be enough). So maybe we are allowed to tag 0 the regular doors.

I have a vague recollection that a text or video tutorial told me "If it's a linedef connected to a simple sector door, you don't need to even give it a tag, the game figures it out automatically!". Then I was watching https://www.youtube.com/watch?v=cwv9isHKatw&t=2631s and realized what I was taught. I thought it was like a clever trick that you don't always have to tag stuff for the adjusted sectors (at least for doors) but I learned my lesson.

I only wonder why does this work on most doors but not this one. I played the rest of the whole thing in chocolate Doom once and it's only at this level E1M7 in https://www.doomworld.com/idgames/levels/doom/Ports/s-u/tfxdelux that it finally broke. I am pretty sure I've done this in like 70 doors before in the previous levels. WTF?

Better test my maps in vanilla/chocolate Doom next time. Although most of them will fail because of visplanes (the same map will crash later at one place, I'd have to remove a lot of detail to fix this damn, I won't. It's made for Boom compatible).







Other Statistics

Doom Statistics For BugoTheCat plays

At this time, BugoTheCat plays has 7,075 views for Doom spread across 80 videos. Roughly 3 days worth of Doom videos were uploaded to his channel, roughly 6.32% of the content that BugoTheCat plays has uploaded to YouTube.