Hotspot Texturing in UE5 using MeshTool and CubeGrid
Channel:
Subscribers:
3,310
Published on ● Video Link: https://www.youtube.com/watch?v=e7u5tqOCMk8
It's the cool new level design workflow that Big Modular don't want you to know about!
NOTE: There's some uggo tiling in my examples in the vid, I neglected to allow flipping and rotating on the trimsheet asset. That cleans that shit right up, it's great
MeshTool link:
https://www.unrealengine.com/marketplace/en-US/product/mesh-tool
UE5 Steam theme link (save as Steam.json and put in \Engine\Content\Slate\Themes):
https://pastebin.com/WbSDwPZp
Other Videos By Joe Wintergreen
2022-11-21 | First Person Weird West: Bell Stead to Greenwood Run |
2022-11-21 | Weird West First Person Mod Tech Overview |
2022-11-18 | silencer adds a silencer mesh |
2022-11-16 | weapon mods |
2022-11-09 | item icon render tool |
2022-11-08 | inventory stackin' |
2022-11-07 | retractable inventory/equipping things that aren't weapons |
2022-10-31 | lebedev dev log 001 |
2022-10-13 | Weird West First Person Experiment |
2022-08-31 | Joni: an Oni project by Joe (get it) |
2022-08-25 | Hotspot Texturing in UE5 using MeshTool and CubeGrid |
2022-07-01 | Unreal Engine Tips You Might Not Discover Quickly On Your Own |
2021-08-20 | Joe Wintergreen's Deus Ex Lipsync Mod v1 |
2021-04-30 | joewint's Live PS4 Broadcast |
2020-09-07 | Hotspot Texturing in UE4: MeshTool preview! |
2020-08-25 | LODs In UE4: A Tutorial |
2020-07-03 | joewint's Live PS4 Broadcast |
2019-12-20 | InFlux Redux Trailer |
2018-12-27 | Hedy - Physics Headcrabs in UE4 |
2017-09-15 | Eyes |
2017-08-27 | Stealth game menu test |
Tags:
ue5
unreal
ue4
unreal engine
gamedev
game development
level design