Houdini Export from Houdini to PCG in Unreal 4 | Explore Use Cases

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=NeAn_JXZSYA



Duration: 21:14
400 views
14


Lessons and Project Files: https://www.sidefx.com/tutorials/houdini-export-to-pcg-in-unreal/

Learn how to export from Houdini to Unreal PCG. This workflow is ideas for technical artists and environment artists to create large worlds procedurally and collaboratively. Unreal PCG is a procedural system that can spawn points in space and instance meshes onto the points. Learn how to use Houdini for the procedural generation of point clouds then export them with attributes to PCG using either CSV or Alembic. From there you can spawn a list of meshes, override their materials, spawn blueprint actors and prefabs too.




Other Videos By Houdini


2024-08-08Project Pegasus | Utility Widgets 2 | Creating HDAs in Unreal
2024-08-08Project Pegasus | Roads, Tracks and Rivers 2.1 | Unreal Landscape Splines
2024-08-08Commercial Projects | Bacon X | Houdini Connect
2024-08-08Project Pegasus | Create a Landscape Color Map 4.2 | Occlusion Mask - Save As a Digital Asset
2024-08-08Project Pegasus | Architecture 4 | Dividing Facades
2024-08-08Project Pegasus | Utility Widgets 1 | Editor Utility Widgets vs Scriptable Tools
2024-08-08Project Pegasus | Roads, Tracks and Rivers 1.3 | Discontinuous Paths
2024-08-08Project Pegasus | Create a Landscape Color Map 5.2 | Texture Mask - Save As a Digital Asset
2024-08-08Project Pegasus | Roads, Tracks and Rivers 2.9 | Promoting Parms
2024-08-08Project Pegasus | Create a Landscape Color Map 3.1 | Color Adjust - Setup
2024-07-27Houdini Export from Houdini to PCG in Unreal 4 | Explore Use Cases
2024-07-26Houdini Export from Houdini to PCG in Unreal 2 | Use CSV Export Method
2024-07-18Character Animation in H20.5 | Cristin Barghiel and Warren Leathem | Annecy HIVE 2024
2024-07-18How to Create Complex Patterns with Custom UVs
2024-07-18How to Generate a Brick Wall
2024-07-18How to Make Intricate Mosaics
2024-07-17Fall of the House of Usher | WeFX | Houdini Connect
2024-07-12Ten Years of Tech Art for Marvel's Spider-Man | Xray Halperin | EPC 2024
2024-07-12Mighty Bridge : Procedural Generation using Houdini for Star Citizen | Valentin Caille | EPC 2024
2024-07-12Lidar to Level | Andy Footman & George Pennyfather | EPC 2024
2024-07-12Monster Factory – PDG in Diablo IV | Daniel Maendel | EPC 2024