
How AFK Timers Work In Destiny 2
How AFK Timers Work In Destiny 2 + How Inactivity Works in Destiny 2
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This is a guide explaining how AFK Timers actually work in Destiny 2. I loaded into every single activity in Destiny 2, went inactive, got kicked, and recorded the times for everything. I've put together this video going over all that data, and how AFK Timers actually work and for long they will work for in Destiny 2, as well as what you can do to bypass them.
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Here's the raw data for anyone interested:
Classic Mix Crucible, killed twice 2:00 -- didnt move at all
Classic Mix Crucible, hiding 2:00 -- jumped around
Classic Mix Crucible, killing 2:00 -- 2 assists, 1 kill, then hid
Iron Banner 1:40 -- nothing
Iron Banner 2:00 -- hid
Iron Banner 2:00 -- nothing, but midgame
Iron Banner 1:30 -- nothing, start game
Iron Banner 0:50 -- two guys report me for inactivity :o
Iron Banner 1:10 -- nothing, start game
Iron Banner 1:10 -- nothing, start game
Iron Banner 2:00 -- jumped. seemed to reset whatever hidden clock i got
Gambit 3:00 -- hiding
Gambit 3:00 -- start of game
Vanguard Strike 3:00 -- start of strike
Vanguard Strike 3:00 -- loaded in halfway
Vanguard Strike 2:45 -- start of strike
Vex Offensive 3:00 -- normal load in
Vex Offensive 3:00 -- normal load in
Vex Offensive 3:00 -- normal load in
Nightmare Hunt 2:30 -- loaded in fresh
Nightmare Hunt 3:00 -- fresh load
Festival of the Lost 3:00 -- start game
Festival of the Lost 3:00 -- start game
Patrol Mode 15:00 -- just sat there
Adventures (part of patrol) 15:00 -- nothing part of patrol affects the Patrol timer
Quest Missions 15:00 -- Quest missions run off patrol timer it seems
Red War Campaign 14:00 -- Red War fresh
Curse of Osiris Campaign 14:30 -- COE fresh
Warmind Campaign 14:00 -- Warmind fresh, friend joined, still got afk kicked
The Whisper Heroic 15:00 -- 15:00 AFK timer but 20:00 quest time. Patrol Time.
Zero Hour Heroic + Normal 15:00 -- Patrol AFK time still in effect over the Quest Time
The Reckoning 3:00 -- fresh, seems normally to be 3:00 for PvE stuff
Gambit Prime 3:00 -- fresh
Raids 15:00 -- Run off the patrol timer.
Private Crucible/Gambit Match 20:00
Nightfall 15:00
Nightfall: The Ordeal 3:00
Menagerie 3:00 -- loaded in halfway
Menagerie 3:00 -- fresh
Tribute Hall 15:00
Forges 3:00
Labs: Elimination 2:00
Labs: Elimination 2:10 -- probably because of the round screens
Labs: Elimination 2:40 -- wack, maybe more rounds happened.
Labs: Elimination 2:10 -- round screens affect this, most likely. Normally 2:00.
Momentum Control 1:00
Momentum Control 1:30 -- killed 3 times, respawned immediately
Momentum Control 1:20
Momentum Control 1:10
Momentum Control 0:00 -- loaded into completed match, might skew any hidden clock
Countdown 2:40 -- entire team left, was just me getting afk kill farmed
Countdown 1:50
Countdown 1:40
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