How Celeste Creates the Feeling of Progression

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Published on ● Video Link: https://www.youtube.com/watch?v=gGNT1hF0uTk



Celeste
Game:
Celeste (2018)
Duration: 12:20
593 views
39


How does Celeste manages to inject the feeling of progression inside every single element of its design? Let's find out!

Games shown:
- Celeste (Matt Makes Games, 2018)
- Skyrim (Bethesda Game Studios, 2011)
- Grand Theft Auto 5 (Rockstar Games, 2013)
- Downwell (Moppin, 2015)
- Bloodborne (FromSoftware, 2015)
- Ratchet & Clank (Insomniac Games, 2016)
- Super Meat Boy (Team Meat, 2010)
- Cuphead (StudioMDHR, 2017)
- Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017)

Additional footage:
- Mark Brown
- FightinCowboy
- Matt Thorson

Music used:
00:00 - Candy Coated Forms (CSUS)
01:16 - Warm Nights (Lakey Inspired)
03:47 - Wonder (Lakey Inspired)
06:49 - Warm Nights (Lakey Inspired)
08:49 - The Process (Lakey Inspired)
10:55 - St. Francis (Josh Lippi & The Overtimers)
11:38 - Edge of Eternity (Norma Rockwell)

LAKEY INSPIRED: https://soundcloud.com/lakeyinspired
CSUS: https://soundcloud.com/csus







Tags:
Celeste
Matt Makes Games
Matt Thorson
Downwell
Game
Video Essay
Analysis
Celeste Walkthrough
Gameplay
Skyrim
Bethesda
Grand Theft Auto 5
Towerfall
Trailer
Rockstar Games
Moppin
Bloodborne
FromSoftware
Ratchet & Clank
Insomniac Games
Super Meat Boy
Platformers
Mark Brown
Game Maker's Toolkit
Cuphead
Crash Bandicoot N. Sane Trilogy
FightinCowboy
Lakey Inspired
Music
Royalty Free Music



Other Statistics

Celeste Statistics For From The Attic

At present, From The Attic has 593 views spread across 1 video for Celeste, and less than an hour worth of Celeste videos were uploaded to his channel. This makes up 2.18% of the content that From The Attic has uploaded to YouTube.