How Cyberpunk 2077 CHANGED GAMING FOREVER!!

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How Cyberpunk 2077 CHANGED GAMING FOREVER

Today I'd like to take a look at how Cyberpunk 2077 has had an effect on the state of gaming likely forever. While it's had a very bad reception it's also put its stamp on a lot of future games. I shall be discussing how that might not exactly be a bad thing as we look at it's effects on other developers.


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More On Cyberpunk 2077:
Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat.

Cyberpunk 2077 was developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio's previous game The Witcher 3: Wild Hunt (2015). CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production.

Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves has a starring role. The original score was led by Marcin Przybyłowicz, featuring the contributions of several licensed artists.

It will be released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and will be released for PlayStation 5 and Xbox Series X/S in 2021. The game received universal acclaim from critics for its world design, characters, enthralling role-playing experience, and its general innovative approach, while most of the criticism centered around the game's extensive technical issues.

Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a "ripperdoc" to upgrade and purchase cyberware implants; black markets offer military-grade abilities. The rarity of any given equipment is shown by a coloured tier system. V can take cover, aim, run, jump, double jump, and slide. Melee strikes can be dealt with close-combat weapons.There are three types of ranged weapons, all of which can be customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which are manifested in character animations.Gunsmiths repair and upgrade weapons. The game can be completed without killing anyone, with non-lethal options for weapons and cyberware.







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