How Do Developers Implement Physics In Video Games? ( Part 2)
In part one of How game developers implement physics in video games we went over the various different types of physics engines, how they work, and how they differ. We also went over the building blocks of what can make a physics engine more or less efficient than others, and how the long list of different styles over the years have ended up giving us the somewhat standardized approach to delivering believable realistic worlds where the physics make sense that we enjoy today.
Like with any other aspect of this conversation, there is always more to learn though, so without further delay, lets get into part two.
Link to part 1: https://www.youtube.com/watch?v=ZGqkbH_V_Zc
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