
HOW DO I SUCK THIS MUCH?!?!?! - SMB2 (NES) Classic Tuesday
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Music & Sound Effects:
Cipher - Electronic Light by Kevin MacLeod is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100844
Artist: http://incompetech.com/
Kevin MacLeod - Jay Jay
Silent Partner - Loophole Fragment
Tom Perry by Twin Musicom is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://www.twinmusicom.org/song/245/tom-perry
Artist: http://www.twinmusicom.org
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Dr. Eggman’s (AKA Dr. Robotnik’s) Death Egg was once again blasted by Sonic, crash-landing on the peak of a volcano on the Floating Island.
Super Mario Bros. 2 is a 2D side-scrolling platform game. The objective of the game is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart.[4]:3–4 Before each stage, the player chooses one of four different protagonists to use: Mario, Luigi, Toad, and Princess Toadstool. Unlike the previous game, this game does not have multiplayer functionality. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. For example, Luigi can jump the highest; Princess Toadstool can float; Toad's strength allows him to pick up items quickly; and Mario represents the best balance between jumping and strength. As opposed to the original Super Mario Bros., which only moved from left to right, players can move either left or right, as well as vertically in waterfall, cloud and cave levels. Unlike other Mario games, the characters cannot defeat enemies by jumping on them; but they can stand on, ride on, and jump on the enemies. Instead, the character picks up and throws objects at the enemies or throws the enemies away to defeat them. These objects include vegetables dug from the ground or other enemies.[4]:13–16
The game consists of 20 different levels across the seven worlds comprising Subcon. Each world has three levels, except World 7, which has two.[4]:6 Each world has a particular theme that dictates the obstacles and enemies encountered in its levels, such as desert areas with dangerous quicksand and snowy areas with slippery surfaces. Levels contain multiple sections or rooms that are connected via doors or ladders. Some rooms are accessible by entering certain jars. Magic potions found in each level are used to temporarily access "Sub-space", an inverted area where the player can collect coins and Mushrooms that increase the character's maximum health. In addition, certain jars, when entered in Sub-space, will warp the player to the later worlds, skipping levels altogether. Other items available include cherries, which are collected in order to acquire a Star; and the POW Block, which can be used to quickly destroy all the enemies visible on the screen.[4]:17–21 The player must defeat a boss enemy at the end of each of the first six worlds, then defeat Wart himself at the end of World 7 to complete the game.
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