How Embracing Absurdity Liberated Void Bastards

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While at GDC 2019, Game Informer spoke with the Void Bastard's audio director Ryan Roth (who also worked on games like The Beginner's Guide) about how the immersive sim (from developers that worked on System Shock 2 and BioShock) shifted the game away from its original, darker pitch when it was called False Light.







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void bastards
gdc 2019
immersive sim
bioshock
system shock
system shock 2