How I use glitch and noise SFX to make extreme heavy metal (with sample pack demos)

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Published on ● Video Link: https://www.youtube.com/watch?v=ex8AIwbT06k



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Get the Cyber Metal Volume 1 sample pack here: https://drumforge.com/products/cyber-metal-volume-i-production-sample-pack

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aka - geoff plays guitar

People often send me their music through email or social media and ask me what they can do with their guitar tone to make the songs heavier. In 95% of cases I respond with the exact same thing, which is that their guitar tone is fine and they should just use their favorite. What they really need to change is everything except the guitar. What I mean by that is that usually the music is lacking the kind of dynamics and management of energy that we expect to hear in heavy music. When I make argent metal music, the guitars, bass, and drums are a quarter of what goes into the sounds of the song as a whole. I need a lot more tools to create gigantic anticipation and pay off. And honestly most of the time I just need to add a bunch of extra noise or else the song feels lifeless.

So this video has two purposes. I’m going to demonstrate how I use extra noise and effects to create more energy in my metal music, and coincidentally all of the sounds I’ll be demoing are part of a sample pack I put together for this exact purpose.

GEAR I USE:

Legator Ninja 8 String Guitar
Ibanez GSR205ROM GIO 5-String Bass
Positive Grid Bias Amp 2/Bias FX 2
GGD Cali Cabinets
Superior Drummer 3 (Death and Darkness SDX)
East West Spaces II
Sonic Academy Kick 2
Waves NLS Non-Linear Summer
Waves Berzerk
Izotope Trash 2
Wave Arts Tube Saturator 2
Izoptope Ozone 9 Elements
Polyverse Gatekeeper
Polyverse Comet
Xfer Serum
Air Vacuum Pro
Native Instruments Komplete 13
FabFilter Pro Q3 / Pro L2 / Saturn 2
Ableton Live 11 Suite
TouellSkouarn & Erica Synths Eurorack Hardware




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