How in Unity 6 Homing Missile will hunt you down (Unity Tutorial)
Ready to make your game enemies a little more... personal? In this Unity tutorial, we'll learn how to create a homing missile that tracks the player using Unity 6. We'll cover everything from the basic logic to making sure it relentlessly hunts you down.
Get ready to add a new level of challenge and excitement to your games!
Ever wanted to create a truly challenging enemy for your game? In this Unity 6 tutorial, we dive into the fascinating world of homing missiles.
You'll learn step-by-step how to code a projectile that actively hunts the player, using essential Unity features. We'll cover:
The core logic behind a homing script
Adjusting speed and turn rate to control difficulty
Whether you're making a space shooter, a top-down RPG, or just want to add a smart enemy to your game, this tutorial is perfect for you. Let's make a missile that won't give up!
How do you make an enemy that never gives up? A homing missile that actively hunts you down is one of the most satisfying and challenging enemies to create in a game.
In this tutorial, we're using Unity 6 to build a homing missile from scratch. You'll not only learn the code but also understand the core principles of creating intelligent, tracking projectiles.
By the end of this video, you'll be able to create a missile that makes players sweat every time it's launched. So, if you're ready to level up your enemy AI, let's get started.
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FireRaccoon Games Dev for Mobiles in Unity. I will be posting some tips and tricks regarding usage of Unity and my personal learnings and games created by me. Channel will be with subtitles to reach also people interested with developing unity skills but can’t hear. I really hope that some tips will help you to create some outstanding game. I am also creating games mostly on mobile android. Games are available to download from Google play store. You can also play my games directly from my home page or itch.io
cheers
FireRaccoon Games