How Japan's Work Culture Affects Its Game Industry - Unpacking The Japanese Game Industry Part 2

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Welcome to the second part in a idk how many part series going deeper into how the Japanese Game Industry works as explained by a guy working in the industry. This is an industry that has through the games it has produced brought much joy to many people.

Recently however, it is an industry that people have begun to wonder if it's starting to lag behind, why so many big companies simply aren't earning enough and why they end up making so many bad games.

With the premise of the work conditions built up in the previous video, this time we will be looking into the different ways it affects the game industry for better or worse. I do hope you enjoy.


Quiet Quiting Source
https://www.japantimes.co.jp/business/2024/06/12/japan-quiet-quitters/

Game Industry High Attrition Sources
https://game-matching.jp/g-job-agent/news_articles/26
https://feynman.co.jp/unityforest/game-work/get-jobs-gaming-industry/gameindustry-stop/
https://game-jobchange.com/game-job-change/1910/

Japan Labor Laws/Statistics
https://shigoto.mhlw.go.jp/User/Occupation/Detail/330
https://www.japaneselawtranslation.go.jp/ja/laws/view/3567
https://www.mhlw.go.jp/content/000350327.pdf
https://www.mhlw.go.jp/toukei/itiran/roudou/jikan/syurou/23/dl/gaikyou.pdf

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Timestamp
00:00 Intro
06:33 Industry Ease of Access & Its Impacts
43:23 How the work conditions & its image affects the industry
01:06:40 Patents, Copyright & How they hamper innovation
01:18:44 The Cultural & Language Divide
01:35:46 Wrapping Up




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