VN Locale Problems Explained By A Gamedev in Japan (Especially for VNs like OG FSN)
I'm sure for most people outside of Japan at some point if you tried to play an older visual novel without a global release you'd have run into the issue of being told to change your locale to Japanese to get the game to work.
Today we'll be looking into that and go a little more indept as to why these problems exist at all and are still somewhat around in 2024.
An article explaining the unicode issue with Japanese:
https://heistak.github.io/your-code-d...
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Timestamp
00:00 Intro
03:31 The Tech Side Answer
07:45 The Human Side Issues
09:38 The Han Unification Issue - A tech & nationalistic issue
14:33 Converting Unicode to SJIS & back is hard
16:03 Game Size Issues (Back in the boomer days especially)
18:27 The two-fold issue
23:20 Wrapping Up