How NOT to Play Captain Falcon (VS Little Mac)
#ssbu #smashultimate #supersmashbros #supersmashbrosultimate #smashbros
Captain Falcon's normals, such as his neutral aerial are useful as they open up combos or KO setups into his forward aerial, back aerial, or down aerial. Despite lacking a projectile, Falcon has an overall effective neutral game, courtesy of his mobility. His primary combo starter is grounded Raptor Boost; its low knockback along with its vertical launching angle and low ending lag make it a fearsome combo starter if landed, allowing it to combo into a plentiful number of moves. Neutral aerial can chain into itself at low percents, and Falcon can combo it into his other aerials if he lands with the first hit. Falcon's special moveset also has its uses. Falcon Punch, while being extremely situational in the long run, is one of the strongest neutral specials in the entire game, especially when reversed on the ground, and is perfect for punishing shield breaks. On average, Captain Falcon should easily beat a Little Mac in a match, right?
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We're two comedic news casters turned Smashers.
Along for the ride is Giga_Rat, an otherworldly radio host fueled by energy drinks and New Vegas.
Expect mid-level plays and high level shenanigans!
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