How "oldschool" graphics worked Part 1 - Commodore and Nintendo
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In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
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NES
Nintendo Entertainment System (Video Game Platform)
Commodore 64
VIC-20
Apple II (Video Game Platform)
mario
sprite
generator
video
graphics
color
cells
foreground
background
24 bit
16 bit
8-bit
retro
vintage
games
consoles
atari
Platform Game (Video Game Genre)
Mario Series (Video Game Series)
Classic
1980's
generation
6502
68000
z80