How "oldschool" graphics worked Part 1 - Commodore and Nintendo

Channel:
Subscribers:
1,440,000
Published on ● Video Link: https://www.youtube.com/watch?v=Tfh0ytz8S0k



Duration: 7:08
5,631,008 views
98,484


Visit me on Facebook:
https://www.facebook.com/the8bitguy

In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.

The artwork of "The Mill" by Oliver Lindau
The artwork of "Halo J." by Steven Day







Tags:
NES
Nintendo Entertainment System (Video Game Platform)
Commodore 64
VIC-20
Apple II (Video Game Platform)
mario
sprite
generator
video
graphics
color
cells
foreground
background
24 bit
16 bit
8-bit
retro
vintage
games
consoles
atari
Platform Game (Video Game Genre)
Mario Series (Video Game Series)
Classic
1980's
generation
6502
68000
z80