How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica

How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica

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Diablo
Game:
Diablo (1996)
Duration: 23:18
942,667 views
32,775


Today on War Stories, Ars Technica is joined by Diablo lead programmer David Brevik to break down the genesis and development of a PC hack & slash masterpiece. Unbeknownst to some, the original concept for Diablo called for a traditional, turn-based RPG - a genre Brevik came of age with and was heavily influenced by. However, following a fateful vote by show of hands at the Blizzard North offices, Diablo became something new entirely and an initially reluctant David Brevik was on the cusp of creating the first entry in a legendary action role-playing series.

Footage used in this video:
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How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica




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Other Statistics

Diablo Statistics For Ars Technica

At present, Ars Technica has 942,667 views spread across 1 video for Diablo, and less than an hour worth of Diablo videos were uploaded to his channel. This is less than 0.40% of the total video content that Ars Technica has uploaded to YouTube.