How street fighter V should have handled chip kills game theory FGC
#streetfighterv #sfv #sf2
Again hard to keep the channel active when most the stuff ive already talked about.. I guess theres just not a lot to talk about really.
Anyway I always feel like this is such a obvious example though that I mentioned right when this game was coming out and made a couple videos on as well. If youre not gonna have chip damage kills, you need to find a way to keep that excitement to the audience and player if a person is supposed to die. And a easy way to do that would be making all special moves have a set amount of guard crush it does when blocked at the end of the round, just enough that its exciting but enough that nothing is ever guaranteed. And in a world where moves are so preplanned already to the extent that no matter how meaty you hit a attack it can do the same frame advantage or disadvantage theres no reason you couldnt do this in this situation here as well.
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Clayton chapman (SaishuuKessen) presently has 164,330 views for Street Fighter V across 78 videos, with the game making up 23 hours of published video on his channel. This makes up 5.59% of Street Fighter V content that Clayton chapman (SaishuuKessen) has uploaded to YouTube.