Ryu and the fireball poke. Game theory FGC ASMR
#streetfighter #sf2 #sfv
Anyway I saw this image recently and I was just like wow what a subtle yet awesome image.
Of course in SF2 there is checking with duck shorts for characters with longer range poking attacks than you and some wiff punishing.. but this image also shows that in the original SF2 ryus fireball as a poke if you will did not work properly. And because character archetypes at the time were so evident and important and well probably because games just had not advanced to the point they are now.. This was problematic so one of the fixes was instead of giving ryu better normals and turning him into a poking character or giving him his shade of gray.. ryus fireball was changed that his fireball as a poke was not as punishable and could hit he opponent more realistically. This picture also makes me think of that video I made about the hop kick and how I Think it should have be implemented in a SF game.. but anyway
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