How The NEW VRS TECH Changes EVERYTHING - Variable Rate Shading & Compute Shaders EXPLAINED
How The NEW VRS TECH Changes EVERYTHING - Variable Rate Shading & Compute Shaders EXPLAINED
We examine how the UPDATE to VRS, known as VRS Tier 2, changes EVERYTHING. Im this video, variable rate shading and compute shaders are EXPLAINED, how they increase performance / frame rates, but also improve game resolution and visual quality.
Variable Rate Shaders and Compute Shaders have undergone a lot of new discoveries and technology since the Xbox Series consoles launched. This isn’t just faster FPS, but also improves game resolution and visual quality too.
In this video then, we’re going to explain what VRS is, and cover new Microsoft presentations to discuss how this impacts Xbox and PC gamers for this new generation. This new level of Variable Rate Shading tech, VRS Tier 2, benefits the Xbox Series X and PC with HUGE increases in game performance, resolution and visual quality. With tech like nanite and lumen out on the market, as well as upscaling tech like DLSS, FSR and XESS, VRS 2.0 is a welcome addition to the developer toolbox.
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