The FUTURE of Graphics - UE5, Upscaling, Vulkan & Much MORE With Neil Trevett of Khronos & Nvidia

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The FUTURE of Graphics - UE5, Upscaling, Vulkan & Much MORE With Neil Trevett of Khronos & Nvidia

We sit down Neil Trevett, Khronos President and VP of developer ecosystems at Nvidia to discuss the FUTURE of graphics in gaming, including Unreal Engine 5, upscaling tech such as DLSS, FSR and Intel XeSS and the significant improvements to the Vulkan API with Vulkan 1.3 and MUCH MORE.

In this in-depth interview, we discuss the technologies Khronos have been working on with Vulkan and Vulkan 1.3, including upscaling, and revolutionary new tech such as glTF, openXR, and the importance of interoperability, and why having a single open source solution is SO important for gaming. We discuss Khronos' Vulkan, DirectX 12 (including DirectStorage), upsampling / upscaling, how openXR could benefit virtual reality / VR devices and more.

As well as discussing the gaming industry as a whole and the metaverse, Paul and Neil get down to the nitty gritty of the FUTURE of graphics and touch on various technologies including UE5, the Haptics Industry Forum, accelerators, machine learning and more.

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