How the Simulation of a Hitman Level Works
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How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning targets, and the delicate task of guiding the player.
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Filmed & Colored by Jeremy Jayne
Hosted & Edited by Danny O'Dwyer
Music Used:
Showstopper - Hitman OST: • Hitman Soundtrack: 02. Showstopper
Ticking: https://us.audionetwork.com/browse/m/...
Count Down to Death: https://us.audionetwork.com/browse/m/...
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