How to Bake Normal Maps with Blender | Headshot 2.0 Plug-in Tutorial
https://www.reallusion.com/character-creator/headshot/
https://www.reallusion.com/character-creator/blender.html Headshot 2.0 allows you the flexibility to bake your high-resolution texture maps using either Character Creator or your favorite material editing or modeling software. In this tutorial, you’ll learn about how you can bake a high-resolution normal map for use on your low-poly model in Character Creator and iClone in order to save resources.
00:00 Intro
00:27 Refined Mesh Export
01:06 Baking a Normal Map in Blender
04:13 Character Generation & Normal Map Replacement
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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