How to become a Technical animator | Technical Animator with 15+ Years Experience shares best tips
Atri Dave: https://www.linkedin.com/in/atri-dave
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In this video, we dive deep into the world of technical animation in games with Atri, Director of Technical Animation at Ubisoft. He shares his journey from working at studios like Crytek, Cloud Imperium Games, Unity Research Lab, and now Ubisoft, shedding light on the role of technical animators in bridging the gap between art and engineering. We discuss motion capture, procedural animation, rigging, animation pipelines, and how AAA studios approach animation differently. Whether you're a game developer, animator, or just curious about how your favorite games achieve smooth animations, this episode is packed with valuable insights!
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