How to Build Underwater in Sons of the Forest - Patch Update 08

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Published on ● Video Link: https://www.youtube.com/watch?v=H5dFEfrsAuk



Sons of the Forest
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Duration: 5:24
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In this video I will show you how to build underwater!
Finally a task which seemed impossible is now alive!
Demon bosses and mutant bosses alike will wish they could get to you after this tip!
Check it out, the method uses console commands like the following:
"loghack on"
"togglego CrestOcean"
"togglego WaterLevelSensor"
"togglego Ocean Mask"

A must have for creative builders!!

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#sonsoftheforest #theforest #survivetheforest #mods #sonsoftheforestmods #modding #modtheforest #electricfencewire

Patch 08 - Electric fences, new large trap, balance changes and more
Hey Everyone,

For this patch we have added electric fences, improved the golf cart adding headlights and the ability to drive with up to 4 players in the cart, a new found footage tape, added a (returning) enemy to the end game, a new large trap and lots more.

We’ve also done a pass on optimization and brought down memory usage which should help cases of the game crashing.

Finally, we made a change to enemy balance, now killing lots of enemies will lower the amount of raids you see, let us know how these changes feel in the comments

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features
New found footage video added
Hokey Pokey trap added
Electric fences
Freeform electric wire placement added
You can now carry and play radios
GPS Locators can now be 3d printed and crafted in the inventory
Golf cart lights added
Golf cart can now seat up to 4 players in multiplayer
Added reduced ammo difficulty level option
Added returning creepy enemy, will appear after endgame
Added new vocal announcements to some bunkers
Virginia and Kelvin can now swim if they end up in deep enough water

Improvements
Animal heads can now be shaken when held
Angry moose now sometimes kick a nearby player
Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game
Fixed various save/load and syncing issues for endgame boss cutscenes and battles
Fixed issue where Ai actors couldn't see a player sitting in a golf cart
Improved getting in and out of golf cart animations
Kelvin will visually refuse an order that requires trees if none are nearby
Turtles can now be electrocuted
Fixed turtle eggs not spawning for multiplayer clients
Rabbit footsteps sound different in snow now
Improved putter hitting golf ball
Various asset memory optimizations
Various UI, pickup and audio optimizations
Blueberry bush berries now deform with bush
Ocean patch optimization
Various environment layout fixes
Basalt rocks added to caves merged collision meshes
Moss LOD ranges optimized
Optimized LOD2 for cliffs
LOD groups optimized
Starfish LODs added and group assignment changed
Stream LOD ranges optimized
Bunker and Cave entrances optimized
Small rock pickup optimized
Added missing LODs to some legacy rocks
LODs setup for KnightV, hang glider, and golf cart
LODs setup for Lakes
Lake audio emitters optimized
Spruce tree meshes optimized
Seaweed Dry Cluster LOD2 optimized
Optimized Berry meshes
Fix for some waterfall particles that were always on
World collisions optimized, reduced number of active colliders
Rocks and stones now have collision in the log sled
Added play visual for action camera
Fixed faked GI slipping over surfaces when rotating the camera
Improved mask maps for snow and wetness
Optimized fallen log LODs
Optimized lily pads
Moved dead tacti with action camera in bunker entertainment to easier to see position
Dead stumps and rock billboards now draw further
Added LODs to stick and log storage, log windows, fences
Energy drink item now uses a low level of detail when on shelves or a pickup
Optimized the in world stick pickup
Increased delay before boss cutscene
Added countdown timer to back of gold room
Setup streaming versions of the beached yachts to optimize memory usage
Removed texture streaming on golf cart logo
Window shutters are now animated when closing or opening
It is now possible to place a beam on the forward end between 2 beams supported by struts
Added Idle motion to Golf Cart driver and passenger so they aren’t static
Rifle and other weapons no longer behave strangely during player hit react animation
New idles for holding trophy heads
Knight V now leans with player correctly when viewed in third person multiplayer
Improved server browser filtering user experience
Added server browser support for search by IP address in the server name search bar
Added server browser filters: “not empty”, “public”
Added ping to the server browser entries
Added filters reset button to server browser




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Currently, Davo has 189,636 views for Sons of the Forest across 269 videos. This game accounts for over 5 days of watchable video on his channel, or 40.18% of the total watchable video for Sons of the Forest on Davo's YouTube channel.