How to Capture Gameplay Quickly and Efficiently (Guest: Steve Lejeune) | Video Game Trailer Academy
Capturing gameplay for game trailers can be super cumbersome because a mix of of debug menus, console commands, shortcuts, hotkeys. Steve Lejeune of Evil Empire found a better way to do it using a Stream Deck!
Steve's Portfolio: https://stevelejeune.com/
Timestamps:
0:00 - Capturing Gameplay for trailers
0:55 - The problems of capturing gameplay for trailers
3:06 - What is a Stream Deck?
3:52 - How to use a Stream Deck to capture gameplay
9:18 - How to set up debug commands for a Stream Deck
12:10 - What developers need to implement to make Stream Deck debug tool use possible
Stream Deck: https://www.elgato.com/us/en/s/welcome-to-stream-deck
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ABOUT ME
Hi, I'm Derek Lieu and I make indie game trailers! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor and started making fan trailers for games, until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've helped make trailers for games like: Among Us, Half-Life: Alyx, Psychonauts 2, The Long Dark, Firewatch, Dead Cells, Subnautica, Spelunky 2, Ooblets, BattleBlock Theater and a lot more.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.