Why Backstory and Lore Make Bad Story Trailers | Video Game Trailer Academy

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Backstory and lore make for terrible story trailers for video games because they're talking about things that happened before the game, and they don't help the player understand the game itself.

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Time stamps:

0:00 - Intro
0:09 - Why most story trailers aren't good
1:09 - Why gameplay matters in a story trailer
2:45 - The story trailer game capture problem
4:49 - The FromSoftware exception
6:27 - Why you can't copy FromSoftware
7:18 - When/How to make a story trailer
10:03 - How to make a story trailer
10:14 - Voiceover story trailers
12:10 - Title card story trailers
13:44 - Dialogue story trailers

Original blog post: https://www.derek-lieu.com/blog/2022/4/4/backstory-doesnt-belong-in-a-game-trailer


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ABOUT ME

Hi, I'm Derek Lieu and I make indie game trailers! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.

Over many years I worked as an editor and started making fan trailers for games, until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've helped make trailers for games like: Among Us, Half-Life: Alyx, Psychonauts 2, The Long Dark, Firewatch, Dead Cells, Subnautica, Spelunky 2, Ooblets, BattleBlock Theater and a lot more.

I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.




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