How to crash MvC3, aka 'The Glitch of Doom'
http://biffotasty.blogspot.com
Special thanks to wakkatana + glide. The repeated hidden missile technique was discovered soon after launch. Here I have attempted to take it as far as it can go.
Through carefully timing, Doom is able to 'stack' hidden missiles. This does have practical applications but I was mostly interested in this glitch because it allows you to actually crash MvC3. You won't be able to pause+re-start or even hit the guide button. Your console just stresses out and gives up.
The easiest way to do this is to hold back and hit H. Then, just as Doom's hand comes back after clicking his fingers (to fold his arms), hit H again. You'll know it has worked if the missile launcher on the ground appears to remain out. Then, at any point, mash H and you'll send out all of the missiles you have stored.
If you repeat this any more than 20 times before setting them all off, your console will freeze up.
As the game has no upper limit on the amount of launchers it can have on screen, after several hundred are produced, the frame rate will drop considerably. Also, some special effects will no longer occur. This will never happen in a real match as it would require your opponent to be complicit in your shenanigans and Doom can easily be hit if you try any more than 2 reps.
Oh, one thing I forgot to point out. Even when the frame rate drops and the engine is under obvious stress. The 'Playback' feature is so sick that it continues to repeat your inputs with frame precision... Best. Training. Mode. Ever.
http://biffotasty.blogspot.com/
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Why I suck and missed a huge opportunity!: As you can't perform this glitch to the full extent vs a real player (as you can easily be interrupted) the only logical way of doing it would be to 'disable' your opponent first. So, before the 1.03 update patch, it would have been possible to go online, do the Zero glitch (permanently snapping back all of the opponents characters) and then perform this glitch. Though speculation at this point, it may have been possible to actually lock up both your own and the other player's machine. If I'd had this idea a few weeks ago, (purely in the interests of science you understand) I would have tried it out at least once. Unfortunately, now it's too late.
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