How To Create & Use Maps In Minecraft Bedrock (MCPE/Xbox/PS4/Switch/Windows10)
Full tutorial on how to craft & level up your minecraft maps. How to make locator maps. What sizes the maps are and how to duplicate or copy them. 1.17 caves and cliffs design.
Chunk Border Tutorial: http://bit.ly/2FxQAWz
This is a Minecraft tutorial that shows how to make, create, & use a simple map in your Minecraft Bedrock Edition (MCPE/Xbox/PS4/Switch/Windows10) vanilla survival world. This guide is a quick and easy way for you to level up your maps.
A map is an item used to view explored terrain and mark landmarks.
When the player first creates a map, it is blank. Hold the empty map and press use item to transform the empty map into a map item, which gradually begins filling with information as that player travels within its borders.
This variation is called an "empty locator map" in Bedrock Edition.
A map can also be created using a single paper on a cartography table to create an empty map, or a paper with a compass[Bedrock Edition only] for an empty locator map.
Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used.[1] For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be cloned. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone.
Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame, the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the radius is 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
While maps in the Nether work, the bedrock ceiling results in nothing more than a red-and-grey pattern. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map image while riding a strider in the Nether can help one to see one's footing while traveling over lava.
Maps display as a mini map when held in the off hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
#1man1game #Infiniverse #1ManArmy
Other Videos By SkyGuyJedi
Other Statistics
Minecraft Statistics For SkyGuyJedi
Currently, SkyGuyJedi has 3,923,275 views for Minecraft across 734 videos. This game accounts for over 7 days of watchable video on his channel, roughly 46.53% of Minecraft content that SkyGuyJedi has uploaded to YouTube.