How to Create Bobby Lashley Character And Entrance in PPSSPP
WWE PC GAMEPLAYS, SETTINGS, SCRIPT AND MUCH MORE TO COME :)
WWE 2K is a series of professional wrestling sports simulation video games developed and released annually since 2000. It was co-developed by Yuke's and Visual Concepts, but starting with WWE 2K20, Yuke's had left the development team. It is published by 2K Sports.
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The premise of each game in the series is to emulate the sport of professional wrestling, more specifically, World Wrestling Entertainment, and present improvements over the previous installments. The games feature WWE match types, storylines and wrestlers.
From 2000 to 2012, the publisher was THQ. The game engine was originally based on the one used by the Japanese professional wrestling video game series Toukon Retsuden, which was also developed by Yuke's.
Before the release of WWE SmackDown! vs. Raw, the only communication possible in season mode was through subtitles. Voice over, however, was included in season mode with the release of WWE SmackDown! vs. RAW. WWE superstars record a script, which is then assigned to the voice of the corresponding superstar in the game. With the exception of WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It.When WWE SmackDown vs. Raw 2007 was released for more than one console, Yuke's had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. When new features are added to WWE 2K games, developers have to create new gaming codes for the features. Along with the features, the developers have to test the game for any errors.
An improvement done yearly by Yuke's with each release of a WWE 2K game is the polygon count for the 3D models of the superstars in each game. Technical limitations had occurred through the series which lead the developers to adjust custom characters while loading. Beginning with WWE '12, promotion render art photos were used up to WWE 2K16; from WWE 2K17 on, the promotion render art was replaced with in-game rendering to accommodate created characters to lessen loading times. The in-game announcer calls out the names when selecting the wrestler beginning in WWE 2K17 and continues through WWE 2K18 (now in WWE 2K19); as for the in game render photos in the 2k19 title, the wrestlers stand still without posing differently than the previous two installments. During the Wrestlers' entrances (whether solo tag team or trio tag team) the commentary is expanded to an extensive library of words relative to the real life counterparts of WWE superstars. #Trending By Waqar Ahmed Shah And Ali Hassan
Franklin Robert "Bobby" Lashley is an American professional wrestler, mixed martial artist, former collegiate amateur wrestler
SVR 2011
you can Add More if you want
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HEAD
Hair : Bald
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HEAD SHAPE
Head : 4, 2, 9
Forehead : 0, -32, 10, 16
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FACE
Eye Type : 1 (Black)
Eyelashes : 15
Eyebrows : 17 (85, 0, -100)
Lips : 14 (89, 7, -29)a
Texture & Colour : 2 (85, 5, -35)s
Age : 26
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FACE SHAPE
Eyebrows : -100, 28, -5, 54
Eyes : -2, 0, -22, -61, 19, 43, 3
Nose : 0, 59, -25, -50, 0, 100, -20, 23
Cheeks : 2, 2, 26, 7
Mouth : 30, -28, 0, 0, -16, -29, -14
Jaw : 36, -1, -10, 15, 43, 45
Ears : -47, 0, -62, -33
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BODY SIZE 5
HEIGHT : 189
WEIGHT : 120
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BODY SHAPE
Neck : -96, 20, 35
Chest : 0, 19, 35
Shoulders : -47, 0, 0
Abdomen : 0, 15, -12
Waist : 0, 0
Arms : 0, 0, 10
Hands : 18, 16, 24
Legs : 4, 17, 40
Feet : -5, 0, 10
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LAYERS
Trunks : 1 (-25, -100, -20)
Goatee : 14 (85, 0, -17, 100)
Goatee : 2 (85, 0, -17, 100)
MakeUp : 15 - first (100, -14, -23, 70)
MakeUp : 6 - second (85, 5, -68, 70)
MakeUp : 18 (85, -3, -23, 100)
Tattoo : left arm - Logo 20 (-13, -100, -40, 30)(OPTIONAL)
Elbows : 1 first (-13, -100, -74, 100)
Wrists : 15 (-13, -100, 174, 100)
Wrestling Tights : 17
(OPTIONAL)
first (first color : -31, -100, -50,
second color : 100, 0, -10)
Knee Pads : 7 (-13, -100, -74, 100)
Boots : 1 second (-13, -100, -7)
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