How To Create Reusable tools with Gizmos in Nuke with Tony Lyons @CompositingMentor

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Gizmos are user-created super-tools in Nuke, which are an easy way to package up parts of your node graph into a single group - or Gizmo - so that it can be shared across projects, teams, and Nuke Scripts.

In this video, Tony Lyons gives an insight into how he creates Gizmos in Nuke. He starts with the User Knob Interface and how it’s been revamped, making Gizmo creation more straightforward and faster than ever before.

Tony then looks at how we can elevate the flexibility and versatility of our Gizmos by adding multiple inputs and a switch node so you can switch between inputs easily.

He also touches on how parameters from nodes within your Gizmos can be added to the Gizmo itself, allowing you to adjust things from the node graph without needing to dive into your tools to find a specific knob tweak.


Want to know more about Gizmos? Check out https://learn.foundry.com/course/1023/view/gizmos-nuke-feature-based-tutorials
https://learn.foundry.com/course/6585/view/create-reusable-tools-with-nuke-gizmos

Want to see more of Tony Lyons? Check out https://www.creativelyons.com/

Interested in Nuke? Try it for free here! https://www.foundry.com/products/nuke-family

Chapters
0:00 Introduction
0:31 User Knob Editing Toolbar
1:29 Linking Parameters Between Nodes
3:27 Changing Knob Properties
4:28 Speed Up Gizmo Creation
5:13 Customizing Input Names
8:01 Changing the Default Input
10:50 Switching Between Multiple Inputs
14:52 Adding Mix and Mask Options
20:13 Adding Channel Options

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