How to Design a TTRPG Adventure for Your Campaign
Jon and Josh respond to the question of how they build adventures, providing answers related to theory as well as concrete ways to outline a successful adventure. In this extended video, they break down many of their tools and tricks, and they offer sound advice to Game Masters wanting to craft their own HomeBrew adventures.
Chapters:
0:00 Introduction
0:30 Influences to Building Adventures
2:35 What We Do with Pre-Made Adventures
4:35 Creating a Good Hook
8:55 The Dheghom Adventure Strategy
10:35 Players Choices and Quest Clues
16:00 The GM is NOT the Bad Guy
19:00 Think of Players as Detectives
19:42 Motivations are the Cornerstone
23:05 The Central Conflict and Layering
25:30 The Ticking Clock and Its Impact
28:35 Adventures Themes and Genres
31:15 The Adventure's Climatic Location
32:50 A Final Twist
36:35 The Mechanical Aspect
41:00 Wrapping Up
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