How to design components in Unity3D – Building a rocket engine
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Published on ● Video Link: https://www.youtube.com/watch?v=EbLBGvAqxZw
In this video I show you my software design process when creating behaviours for new game objects. I’ll explain how to write code which is testable, reusable and less prone to bugs. It is a deep dive into a basic unity concept.
Follow Sean on twitter https://twitter.com/drseanwalton
Part of Swansea University Computer Science’s Intro to Video Games Programming https://www.swansea.ac.uk/undergraduate/courses/science/computer-science/bsc-computer-science-g400/