Using static properties in Unity3d – Keeping track of gameobjects

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Published on ● Video Link: https://www.youtube.com/watch?v=DvGBe2JR4oI



Duration: 27:50
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In this video I give a few examples of how I use static properties and methods to keep track of gameobjects in a scene. I’ll explain how and why you might want to use static methods and properties. I also briefly look at prefabs and prefab variants.

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Part of Swansea University Computer Science’s Intro to Video Games Programming https://www.swansea.ac.uk/undergraduate/courses/science/computer-science/bsc-computer-science-g400/







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