How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk
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Published on ● Video Link: https://www.youtube.com/watch?v=18YZQSYcQa8
What motivates player's to persist through challenging parts of a game? How can game designers avoid churn and encourage player persistence through design? I'll be sharing three case studies of player's with different motivations for play and what design features they find motivating and rage-inducing.
About The Speaker
Megan Pusey is currently completing her PhD in games user research. She is investigating how puzzle games could potentially help develop resilience. As a high school teacher Megan used video games such as Minecraft, Universe Sandbox and Portal 2 to teach science. She enjoys playing video games and making costumes in her spare time.
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