How to edit enemy waves - Towers vs Monsters GML Visual

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Published on ● Video Link: https://www.youtube.com/watch?v=u1WfSEtUAOA



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In this video we will see how to edit enemy waves in Towers vs Monsters official GameMaker tower defense template.
In specific, we will:
change the number of the enemies
change the type of the enemies
change the enemy spawn time

First, sorry for the length of this video.
But that happens when you try to use other people's code.
You just need time to explore it, find where is what and how to use it.
I recorded it real time, so I hope this will show you how things work in real time if you decide to do similar work on your own.

Good things is that I will make timestamps asap, so you can skip right to the point in video that you need to check.
The longest, and most boring, part is Step 2 - where I check the code itself in assets, explore it and try to find the exact problem we need to solve.
Step 3 - Testing the code and Step 4 - Editing the code, is probably what you need if you look for fastest solution and example on how to edit enemy waves in this tower defense template.

So, the steps are:
Step 1 - Checking the documentation file to find what assets we need
Step 2 - Checking the assets themselves, and code in them
Step 3 - Testing the existing code
Step 4 - Editing the existing code and changing it into new

Then repeat Steps 3 and 4 until you find the solution for the problem.