How to Find the ViewMatrix Offset CSGO

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Published on ● Video Link: https://www.youtube.com/watch?v=crT9zGviqVs



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
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Tutorial
Duration: 21:39
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Matrices are used to define the location of things inside a coordinate system as well as how these things are projected onto your screen. There are actually several matrices used in 3D game programming they are: Model Matrix, World Matrix, View Matrix & Projection Matrix

These are often all multiplied together and stored as another matrix named the Model-View-Projection Matrix. By using this matrix, you can do one transformation to move 3D coordinate into screen space.

n order to make an ESP you need to know the 2D position of entities on the screen. To do this, you use a WorldToScreen function, but one of the required arguments is the view matrix. By using the transformation pipeline you can convert 3D coordinates to 2D coordinates.

This is done by using matrix math, most importantly Matrix Multiplication. Converting a 3D coordinate into screen space is referred to as a viewport transformation, and it uses the transformation pipeline.

Main thread for discussion:
https://guidedhacking.com/threads/csgo-how-to-find-the-viewmatrix-offset-dwviewmatrix.13641/

Counter-Strike: Global Offensive (CSGO) is a 32 bit multiplayer first-person shooter developed by Valve and Hidden Path Entertainment. It was released in August 2012 and is one of the most popular FPS games with over 20 million monthly active users. Counterstrike is a Source Engine game with many common design paradigms with other source engine games.

In this counter strike cheat viewmatrix tutorial you will learn the fundamentals necessary to make view angle csgo cheats. We will review the OpenGL transformation pipeline, find the viewmatrix, and learn how to reverse engineer with reclass.net. This CSGO tutorial does not review fundamentals of matrix operations, but will cover the differences between a projection, a view, and a model matrix, and how those matrixes are combined and used by game developers to render to screen.

We will use ida pro, cheat engine, openGL projection matrix tool, and reclass. We start by turning euler angles into rotation matrix, review the differences between row-major or column-major viewmatrix in memory, find the model-view projection matrix, find static addresses and relative offsets, and compare the found matrix with the addresses from hazedumper. Once we find the viewmatrix, we analyze and reverse engineer the matrix operations in IDA pro and we find native matrix operations that can be hooked and called instead of rewriting matrix operations in a CSGO hack. We also briefly look at a WorldToScreen function that can be used to make a CSGO ESP hack.

At the end of the view matrix tutorial, you will have successfully found a Counter Strike Global Offensive View Matrix. You will also learn how to reverse engineer with reclass and gain more experience with cheat engine and IDA pro. You will be able to find native matrix operations and have a better understanding of the steps necessary to find a view matrix in any game.
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