GH Entity List Finder Tutorial
First GH community project: GH Entity List Finder. Everyone struggles to find the entitylist so we made a tool that makes it a lot easier.
You input 3-4 addresses of different entity objects, and then this tool scans the process's memory space for pointers to these addresses. It filters the results by looking for other entity pointers in the nearby memory. If there are other entity pointers in close proximity, this represents a possible entity list. Each address which represents a possible entity list is displayed to the user. At that point you can do a little 5 minute investigation to discover which address is the correct one.
Download from
https://guidedhacking.com/resources/gh-entity-list-finder.36/
Huge thank you to KISKE for making this
First GH community project: GH Entity List Finder. It can be challenging to find the entity list so Guided Hacking made a tool that makes finding the entitylist in games like CSGO (counter strike global offensive) much easier. Written in C#, this tool is open source and uses the Squalr library.
Guided Hacking is an online game hacking, reverse engineering & coding forum and home of the Game Hacking Bible (online books which are each a step by step list of tutorials. Each step builds upon what you learned in the previous tutorial. Each book has 10-20 chapters.). Guided Hacking also provides tools such as GH Injector and GH Entity List Finder to help with learning game hacking. In This video, we will be learning how to find the entity list using this tool
This reverse engineering tutorial simplifies the process of finding an entitylist. This tool turns a list of different entity objects into a list of possible entity list addresses by brute force searching for an array of entities. Works for source engine reverse engineering. We test the software with assault cube and reclass in the video, but applicable for a broader selection of games.
Directions:
You input 3-4 addresses of different entity objects, and then this tool scans the process's memory space for pointers to these addresses. It filters the results by looking for other entity pointers in the nearby memory. If there are other entity pointers in close proximity, this represents a possible entity list. Each address which represents a possible entity list is displayed to the user. At that point you can do a little 5 minute investigation to discover which address is the correct one.
Requirements
.NET Framework 4.6.1 Runtime or higher.
Support x64 and x86 games.
Tested working on
Assault Cube, Sauerbraten x64, CSGO, Black Mesa, DOOM 2016, Bioshock Infinite
These include Source Engine, IdTech Engine & Unreal Engine
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