How to fix Cubemaps after renaming the MAP
Hi, in this video tutorial I'm going to show you how to fix cubemaps after renaming the .bsp file.
The process in the nutshell is:
1. Open the renamed map in BSPEntSpy (version at least 1.32)
2. Map, Export Pak Lump
3. Extract the freshly exported ZIP file with WinRar or other compatible software
4. Go into "materials/maps" directory from the extracted archive. If you haven't built cubemaps on a RENAMED .bsp file you should only see a "*original map name*" directory here.
5. Copy and delete (cut) all the .vtf from the "materials/maps/*original map name*" directory and paste them into "materials/maps/*new map name*" directory.
6. Open up CMD and navigate to the directory containing BSPEntSpy Jar file
7. Input this command: java -jar bspentspyVERSION.jar -rename old map name new map name path to "materials"
8. Add the "materials" directory to a new archive, Archive type - ZIP, compression method - store (no compression), disable High Precission time format.
9. In BSPEntSpy go to Map, Import Pak Lump and import the freshly created ZIP archive. File, Save or Ctrl + S
10. Boot the map in game! DONE!
BSPEntSpy: https://github.com/jakgor471/BSPEntSpy