How to Fix SFV Backdashes

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Street Fighter V
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Duration: 12:01
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The idea in summation:
Make backdashes airborne and make them go halfscreen. They'll always get hit by meaties but let you "cut your losses" by sacrificing either a large amount of screen position or a normal's worth of health in order to dodge mixups and wake up successfully.

Some quick notes:
I deliberately left out reversals, since not all characters have a good reversal. Getting the right read on a reversal can make or break a round, which I think is inherently very random, so I'd prefer if people were doing fewer reversals and had other defensive options to fall back on.

I just used manual timing to hit the existing airborne frames of backdashes, to simulate that hitting any point of my proposed backdash.

Also this change could not happen in a vacuum, there would probably need to be balance changes to help characters who are too dependent on okizeme already.

Also I know that this will never make it into AE or probably SFV at all, it's just a thought experiment.

Also I know this is basically how KoF backdashes already work. I got this idea by combining them with the existing SFV systems.







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