How to get swole // Let's Play Supraland Crash DLC - Part 14 (Finale)
Supraland Crash DLC is a new Supraland adventure full of exploration, puzzles and surprises.
For more Supraland here is the playlist: https://www.youtube.com/playlist?list=PLvBvTzG3_7YEjDEg0s7xd_SIRmGeUn3QF
Buy Supraland on Steam: https://store.steampowered.com/app/813630/Supraland/
Game Description:
Crash DLC:
A new Supraland adventure full of exploration, puzzles and surprises... and way less combat.
Crash is a new full fledged Supraland campaign that you select separately in the main menu of the game. It is not necessary to have finished the base game but we highly recommend it.
Crash estimated playtime: ~10-15h
How does my main game progress/savegame relate to the DLC?
Not at all! The DLC1 campaign is a separate thing. A separate adventure. It continues the plot, but you select it with a different menu button and it uses different new save games.
Do I have to finish the main game to play the DLC?
You don't have to, but you should, because the DLC brings back many mechanics and they won't be tutorialized as deeply as they were in the main game.
Why don't you release the DLC as a standalone game?
- The game is not different enough from base game. It would be more like Supraland 1.5. People would probably not like a 2nd game that is too similar to the first one technologically.
- There could be installment confusion, so after we released a bunch of Supraland stories, people wouldn't know which order the games have.
- The DLC is for advanced players. It's not starting from scratch explaining everything. Standalone would lead to many people playing it without knowing the base game, which would not be a the experience we have in mind.
Base Game:
Try the free demo!
Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players.
Playtime: ~12-25h
- Metroidvania -
You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.
- Exploration -
Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.
- Puzzle Design -
The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.
- Fighting -
The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.
- Free Demo -
In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!
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