How to import Survivor Models from Dead By Daylight into Blender
This is a tutorial on how to import survivor model from Dead By Daylight with UModel and Befzz's importer and create animations with Blender's Eevee or Cycles engine.
Channel: https://goo.gl/dMHWuh
Dead by Daylight Rendering Server: https://discord.gg/rkkWSH2EMz
Important Note: I did make a few more changes once I finished this tutorial, including adding, weight painting and texturing the face mask, moving the bones related to the bag to a separate bone layer and exporting the BC and ORM texture for the face and replacing it in the shading tab.
Also please remember if you are rendering an animation please render as an image sequence for the following reasons:
1. It is less of a hassle if you want to "pause" rendering, or your PC crashes if you crash or hang during the render, you'll keep the images you already rendered.
2. You can create transparency in png renders.
3. Video files are either lossy or huge and if you do editing, pngs are lossless.
Google Drive Link to Finished Blender File: https://drive.google.com/file/d/10VnRa0_5KS21wwCZPcDbWxOHb1TU_ENh/view?usp=sharing
For your convenience I have also included timecodes of all the different sections and steps in the video.
Timecodes:
00:00 - Final Product Preview
00:57 - Dead By Daylight Rendering Discord
01:21 - 0. Prerequisite Software
03:27 - 1. Locating the PAK files to extract
04:45 - 2. Using UModel/UEViewer to export 3d models
10:38 - 3. Importing 3D models into Blender
12:59 - 4. Using and Parenting Meshes to the Base Skeleton
13:57 - 5. Fixing the Hair Skeleton and Mesh
17:05 - 5a. Weight Painting Vertex Groups on the Hair Mesh
21:51 - 5b. Combining the Hair Skeleton and Base Skeleton
26:46 - 5c. Parenting the Hair Root Bone to the Head Root Bone
30:55 - 6. Fixing the Bag Skeleton
31:30 - 6a. Deleting Duplicate Bones from the Bag Skeleton
32:45 - 6b. Combining the Bag Skeleton and Base Skeleton
33:10 - 6c. Parenting the Bag Root Bone to the Spine Bone
35:20 - 7. Creating Shader Maps for Materials
51:55 - 8. Adding Lights and a Camera into the Scene using Three Point Lighting
57:25 - 9. Changing Render Settings
58:06 - 10. Using the Non Linear Animation Editor
01:00:25 - 11. The Final Render Product
This video is under the creative commons zero license. If you want to learn more about this license, please go to this website here: https://creativecommons.org/share-your-work/public-domain/cc0/
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