How to make a Custom Scoreboard in Minecraft Bedrock!

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Published on ● Video Link: https://www.youtube.com/watch?v=kVQqsCB8ciY



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How to make a custom scoreboard in Minecraft Bedrock!
In this video, I will teach you how to make a Custom Scoreboard. I guarantee that this scoreboard will be helpful for any type of server or world.
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Key:
I - Impulse
C - Chain
R - Repeat

U - Unconditional
C - Conditional

N - Needs Redstone
A - Always Active
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Scoreboard Command:

RUA
Tick Delay: 0
/titleraw @a[scores={Kills=0..4}] actionbar {"rawtext":[{"text":" §lCustom Scoreboard\n§r §7---------------------- \n §eCoins: "},{"score":{"name":"*","objective":"Coins"}},{"text":"\n §3Time Played: "},{"score":{"name":"*","objective":"day"}},{"text":"d "},{"score":{"name":"*","objective":"hour"}},{"text":"h "},{"score":{"name":"*","objective":"min"}},{"text":"m "},{"score":{"name":"*","objective":"sec"}},{"text":"s\n §4Kills: §c"},{"score":{"name":"*","objective":"Kills"}},{"text":"\n §aRank: §fNewcomer§r\n §7---------------------- "}]}
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Register Commands:
/scoreboard objectives add Coins dummy
/scoreboard objectives add Kills dummy
/scoreboard objectives add day dummy
/scoreboard objectives add hour dummy
/scoreboard objectives add min dummy
/scoreboard objectives add sec dummy

RUA
Tick Delay: 0
/scoreboard players add @a Coins 0

RUA
Tick Delay: 0
/scoreboard players add @a Kills 0

RUA
Tick Delay: 0
/scoreboard players add @a day 0

RUA
Tick Delay: 0
/scoreboard players add @a hour 0

RUA
Tick Delay: 0
/scoreboard players add @a min 0

RUA
Tick Delay: 0
/scoreboard players add @a sec 0
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Time System:

Section 1:

RUA
Tick Delay: 0
/Execute at @e[scores={sec=60..}] run scoreboard players add @p min 1

CUA
Tick Delay: 0
/Execute at @e[scores={sec=60..}] run scoreboard players reset @p sec

Section 2:

RUA
Tick Delay: 0
/Execute at @e[scores={min=60..}] run scoreboard players add @p hour 1

CUA
Tick Delay: 0
/Execute at @e[scores={min=60..}] run scoreboard players reset @p min

Section 3:

RUA
Tick Delay: 0
/Execute at @e[scores={hour=24..}] run scoreboard players add @p day 1

CUA
Tick Delay: 0
/Execute at @e[scores={hour=24..}] run scoreboard players reset @p hour
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Kill System:

Section 1:

RUA
Tick Delay: 0
/replaceitem entity @a slot.inventory 0 barrier 1 0 {"item_lock":{"mode":"lock_in_slot"}}

Section 2:

RUA
Tick Delay: 0
Execute at @e[type=item,name="Barrier"] run scoreboard players add @p[r=7] Kills 1

CCA
Tick Delay: 0
Execute at @e[type=item,name="Barrier"] run summon lightning_bolt

CCA
Tick Delay: 0
Kill @e[type=item,name="Barrier"]
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