How To Make A Custom Team Fortress 2 Taunt In Blender (Outdated)

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Team Fortress 2
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UPDATE: This tutorial is currently out of date. Some things will still work while others won't. As soon as I can figure out how to compile animations, I'll upload an up to date version of this tutorial. Thank you for your understanding.

A few of you have asked me if I could make a tutorial on how to make a custom taunt for Team Fortress 2 characters. Because there are barely any tutorials on YouTube, I said yes to that question. I'll be going through the process of making an animation in Blender, step by step.

If you have any problems while you're making your animation, send me a PM and I'll do my best to help you.

Script (Don't forget to change the (Character) and (animation) parts of the script):

// defining the upaxis is needed for maya exports
$upaxis Z

$modelname player/(Character)_animations.mdl

$includemodel player/(Character)_animations2.mdl

$definevariable infoNode "(Character)Info"
$include "(Character)_definebones.qci"

// include the file that sets up the ikchains
$include "../../TF_animation_rules/ruleshierarchy.qci"
$include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence (animation) "(animation)" snap fps 30

Useful links:

Blender Download Page: http://www.blender.org/download/get-blender/
Blender SMD and DMX addons: http://code.google.com/p/blender-smd/
GUIStudioMDL and instructions: http://www.wunderboy.org/apps/guistudiomdl2.php
GCFScape: http://nemesis.thewavelength.net/index.php?p=26
Notepad++: http://notepad-plus-plus.org/download/v6.1.1.html

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